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The idea
Explore what happens when a player speaks inside a game, starting from an interesting idea rather than a fixed destination.
My contribution
I am building the game with AI. The September 9 account describes a playable local prototype with voice or text input, branching and rewind, plus a development view for inspecting a turn.
Along the way
A prototype and a question
Published an account of the playable local prototype and a character misunderstanding. The development view had code and API checks; its browser interaction still needed verification at that point.
Related writing
A speaking game, without a fixed destination
Starting with an idea that interests me, then building tools to understand what happens when I speak inside a game.