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Misty mountains and a pavilion
AI-generated illustration
Paused

Speaking Worlds

An experimental adventure game where speaking to characters can change the story.

Why it is paused

Paused because of token limits and other priorities.

Status recorded 2026-09-14

The idea

Explore what happens when a player speaks inside a game, starting from an interesting idea rather than a fixed destination.

My contribution

I am building the game with AI. The September 9 account describes a playable local prototype with voice or text input, branching and rewind, plus a development view for inspecting a turn.

Along the way

Related writing

A speaking game, without a fixed destination

Starting with an idea that interests me, then building tools to understand what happens when I speak inside a game.